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Looking for Activities to Teach the Eigo Noto?

Below are activities used in the EigoNoto.com lesson plans. Most require no materials or preparation! Several of the activities have video explanations in Japanese.
Take some time to look around- there's a lot more than just activities at EigoNoto.com!

Janken or Rock-Paper-Scissors

Janken 4's -No materials or preparation! -日本語のビデオ説めもある

THE warm-up activity beginning all of the EigoNoto.com lessons. Works for any language pattern- Teaches conversation skills, too! See an in-class explanation on video

Janken Conversation Rounds -No materials or preparation!

*This activity was chosen by a group of elementary teachers as the main activity for their English classes. It is the best way to teach and practice Conversation Skills. It can be used for meaning- or pattern-focus, and for all of the language structures.

Maru-Batsu (O/X) Game -No materials or preparation!

EigoNoto.com version of the classic Japanese game. Very powerful learning activity.

Hot Potato -No materials or preparation!

A small group creative substitution activity.

Get The Picture (GTP)

see an in-class explanation on video

Pair Karuta -No materials or preparation!

A very simple version of the classic game.

Interview Bingo

see an in-class explanation on video

CROSSFIRE/Linefire

Eraser/Keyword Game

Pair listening activity from the Eigo Noto text.

Ohajiki Game

Listening activity from the Eigo Noto text. A blend of Bingo & Karuta...

Sugoroku

My version of the classic game. NOW it's really communicative! With a link to download the board.

Row Practice/Row Races -No materials or preparation!

Find 3 People -No materials or preparation!

Find 3 People-Tell the Teacher -No materials or preparation!

Liar! Liar! -No materials or preparation!

Hand Sandwich -No materials or preparation!

A fun way to finish off a pair activity (with a winner & loser).

Clue Bingo

Pair Slap -No materials or preparation!

Individual Student Translation

Short notes on how to lessen the stress...

Hebi Janken

Teams compete to get to the end of the line of vocabulary cards first.

Dictionary -(can be done with) No materials or preparation!

Builds an important skill for language learners- how to say a word they don't know!

Pictionary -(can be done with) No materials or preparation!

Builds an important skill for language learners- how to draw a word they don't know!

Gestionary -(can be done with) No materials or preparation!

Builds an important skill for language learners- how to act out a word they don't know!

WYAN- Word You Aleady Know. Students already know a lot of English words- prompt them to tell you what they already know!

Listen, Repeat and Point- Turn on students' power to remember.

Repeat and Change the Pattern Speaking- No materials or preparation!

A simple activity to help students perform short speeches.

Interactive Introduction- No materials or preparation!

A simple step-by-step way to introduce new language patterns. You do the speaking, the students learn the rest as a class.

Drawing an Explanation One Line at a Time- for Grade 5 Lesson 7 What's This?

Black Box Activity Adaptation- Let's all the kids participate, not just one at a time. For Grade 5 Lesson 7

Story Telling in Rounds

Monday, June 15, 2009

Get The Picture (GTP)  

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Get The Picture (GTP) is a substitution activity that is played with all class members standing, interacting in pairs. It can be used for statement-and-response ("I play baseball." "Me, too.") and yes/no question-and-answer patterns.
Materials: A strip of paper with the same 4 or 5 pictures for each student (download example).
Alternately, one cut paper for each student (download example).
Sets of 3-5 papers have the same picture, word, letters, etc.
Time:10-15 minutes

Get the Picture works very well with beginning students in a speak- and-respond pattern (“A-B-C?”-->“X-Y-Z.” or, ”I play baseball.”;“Me, too.”/ “I don’t”.). It also works well for simple substitution question-and-answer patterns (“Do you play baseball?”; “No, I don’t.” or, “Do you have an apple?”; “Yes, I do.”)




Playing the game using 4 or 5 pictures per student:

All students are given a strip of paper with 4 or 5 pictures. Each student cuts the paper to separate the pictures.
After introducing and practicing the structure/dialog to be used, and then checking student accuracy, all students stand and randomly form pairs.
Paired students play janken/RPS, and (usually) the winner speaks first (in this way getting a chance to take, or get, the other student's picture. See an example dialog in the sidebar on the right). The losing student responds using the dialog, according to the picture cards held in his/her hands. If the losing student has the picture card indicated by the first student’s speech, this card is then delivered to the winning student. If not, the losing student may get a chance to use the dialog to take one of the winner's cards, or the two say 'Good-bye' and separate. After separating the students form new pairs with other students.
The goal of the game is to have the most cards at the end of playing time.

 
Playing the game with only one picture per student:


Prepare a picture card to give to each student in the class- make 3-5 copies of THE SAME PRINT. There should be 3-5 cards with the same picture (cat, for example); there will be several groups in a large class (cat, dog & fish, for example). After playing janken/RPS, if the losing student responds with the same speech as the winning student (W:I like cats. L: I like cats), these students form a group (the cat group). The goal of the game is to find the other members of your group.
The grouped students continue to play with other students/groups.
Groups of students with the same card write their card/group name on the blackboard (cat), and are acknowledged as winners at the end of play time.

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