Get The Picture (GTP) is a substitution activity that is played with all class members standing, interacting in pairs. It can be used for statement-and-response ("I play baseball." "Me, too.") and yes/no question-and-answer patterns.
Materials: A strip of paper with the same 4 or 5 pictures for each student (download example).
Alternately, one cut paper for each student (download example).
Sets of 3-5 papers have the same picture, word, letters, etc.
Get the Picture works very well with beginning students in a speak- and-respond pattern (“A-B-C?”-->“X-Y-Z.” or, ”I play baseball.”-->“Me, too.”/ “I don’t”.). It also works well for simple substitution question-and-answer patterns (“Do you play baseball?” --> “No, I don’t.” or, “Do you have an apple?”--> “Yes, I do.”)
Playing the game using 4 or 5 pictures per student:
All students are given a strip of paper with 4 or 5 pictures. Each student cuts the paper to separate the pictures.
After introducing and practicing the structure/dialog to be used, and then checking student accuracy, all students stand and randomly form pairs.
Paired students play janken/RPS, and (usually) the winner speaks first (in this way getting a chance to take, or get, the other student's picture. See an example dialog in the sidebar on the right). The losing student responds using the dialog, according to the picture cards held in his/her hands. If the losing student has the picture card indicated by the first student’s speech, this card is then delivered to the winning student. If not, the losing student may get a chance to use the dialog to take one of the winner's cards, or the two say 'Good-bye' and separate. After separating the students form new pairs with other students.
The goal of the game is to have the most cards at the end of playing time.
Playing the game with only one picture per student:
Prepare a picture card to give to each student in the class- make 3-5 copies of THE SAME PRINT. There should be 3-5 cards with the same picture (cat, for example); there will be several groups in a large class (cat, dog & fish, for example). After playing janken/RPS, if the losing student responds with the same speech as the winning student (W:I like cats. L: I like cats), these students form a group (the cat group). The goal of the game is to find the other members of your group.
The grouped students continue to play with other students/groups.
Groups of students with the same card write their card/group name on the blackboard (cat), and are acknowledged as winners at the end of play time.