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Looking for Activities to Teach the Eigo Noto?

Below are activities used in the EigoNoto.com lesson plans. Most require no materials or preparation! Several of the activities have video explanations in Japanese.
Take some time to look around- there's a lot more than just activities at EigoNoto.com!

Janken or Rock-Paper-Scissors

Janken 4's -No materials or preparation! -日本語のビデオ説めもある

THE warm-up activity beginning all of the EigoNoto.com lessons. Works for any language pattern- Teaches conversation skills, too! See an in-class explanation on video

Janken Conversation Rounds -No materials or preparation!

*This activity was chosen by a group of elementary teachers as the main activity for their English classes. It is the best way to teach and practice Conversation Skills. It can be used for meaning- or pattern-focus, and for all of the language structures.

Maru-Batsu (O/X) Game -No materials or preparation!

EigoNoto.com version of the classic Japanese game. Very powerful learning activity.

Hot Potato -No materials or preparation!

A small group creative substitution activity.

Get The Picture (GTP)

see an in-class explanation on video

Pair Karuta -No materials or preparation!

A very simple version of the classic game.

Interview Bingo

see an in-class explanation on video

CROSSFIRE/Linefire

Eraser/Keyword Game

Pair listening activity from the Eigo Noto text.

Ohajiki Game

Listening activity from the Eigo Noto text. A blend of Bingo & Karuta...

Sugoroku

My version of the classic game. NOW it's really communicative! With a link to download the board.

Row Practice/Row Races -No materials or preparation!

Find 3 People -No materials or preparation!

Find 3 People-Tell the Teacher -No materials or preparation!

Liar! Liar! -No materials or preparation!

Hand Sandwich -No materials or preparation!

A fun way to finish off a pair activity (with a winner & loser).

Clue Bingo

Pair Slap -No materials or preparation!

Individual Student Translation

Short notes on how to lessen the stress...

Hebi Janken

Teams compete to get to the end of the line of vocabulary cards first.

Dictionary -(can be done with) No materials or preparation!

Builds an important skill for language learners- how to say a word they don't know!

Pictionary -(can be done with) No materials or preparation!

Builds an important skill for language learners- how to draw a word they don't know!

Gestionary -(can be done with) No materials or preparation!

Builds an important skill for language learners- how to act out a word they don't know!

WYAN- Word You Aleady Know. Students already know a lot of English words- prompt them to tell you what they already know!

Listen, Repeat and Point- Turn on students' power to remember.

Repeat and Change the Pattern Speaking- No materials or preparation!

A simple activity to help students perform short speeches.

Interactive Introduction- No materials or preparation!

A simple step-by-step way to introduce new language patterns. You do the speaking, the students learn the rest as a class.

Drawing an Explanation One Line at a Time- for Grade 5 Lesson 7 What's This?

Black Box Activity Adaptation- Let's all the kids participate, not just one at a time. For Grade 5 Lesson 7

Story Telling in Rounds

Monday, June 15, 2009

Sugoroku  

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A classic Japanese small group board game activity. In this adaptation, it is suitable for Yes/No Questions. Sentences can be used, but the appropriate responses might be "Me, too!"/"Not me." or "I do, too!"/"I don't."

Materials for each group: +/- Sugoroku game board print, double set of Sugoroku cards (examples one and two, and one die (dice).

Time: 15-25 minutes, plus time for a how-to-play explanation.
This is my version of the classic Japanese board game. Japanese students probably already know the basic rules
In this version there are two sets of cards for each group. In the examples for download on the right, one card set is a variety of verb phrases, like watch TV, and the other set is a variety of past tense time words or phrases, like yesterday and last week.
After rolling the die and moving his/her marker forward on the game board, the playing student draws one of each card. This student uses the two cards to make/say a question (Did you watch TV last week?), and then chooses any one of the other students to answer. The students count together "1-2-3" and then answer out loud 'Yes' or 'No'. THE QUESTIONING STUDENT SAYS WHAT THEY THINK THE OTHER STUDENT WILL ANSWER (ie., DOES NOT ANSWER THEIR OWN QUESTION). If the two students both say 'Yes' or 'No', then the questioning student moves his/her marker the + indicated spaces on the game board. If the two students' answers are not the same, then the questioning student moves his/her marker the - indicated spaces on the game board.
The game is finished when any player reaches the GOAL, or time is finished. If you have extra time at the end of the class, students can continue playing from GOAL back to START.


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